Disclaimer: This is about Madden gameplay for All-Madden and All-Pro difficulties in simulation style. I don’t play on rookie or pro.
It’s that time of year again. Summer is in full swing, and NFL training camps start in a few weeks. That means a new Madden game will be released next month before the season begins.
One of the Major complaints about Madden 23 is that the CPU players intercept too many passes, and after I played a hundred hours of gameplay, this is true.
There is something to be said about cornerbacks and linebackers catching interceptions like Randy Moss. This insanity becomes even more ridiculous when those defensive players are Madden X-factor players. The star under them shines, and they can leap 10 yards up and sideways to catch picks like Megatron.
Sometimes they don’t need to be X-factor players either, and they’ll jump in front of your wide receivers running a curl route.
In the Face of the Franchise game mode, a defensive lineman intercepted a pass going to the ground, attaching the football to his hip like an MLB third baseman.
Electronic Arts added a new passing scheme to Madden 23 that I usually don’t use. I use classic Madden passing; honestly, it is outdated.
The Madden games should have shifted to using L3 and R3 years for more fluid play and less thinking by the game players in passing situations—just my opinion.
As a side note, I hope E.A. also updates the running system for Madden 24. Madden 23’s running system needs to be revised for an animation-styled game.




